Keybinds must be configured for Weapon and Defensive systems to work correctly. Please refer to the Keybind Guide for more information.
The MH60 is equipped to carry and deploy a range of weapons depending on the selected variant. The weapons system is simulated within the limitations of Microsoft Flight Simulator and includes support for both immersive visual effects and functional target engagement in compatible mission scenarios (Requiring Mission Hub).
The MH60 Weapons System is designed exclusively for PC-based installations and does not function on Xbox consoles. Due to Marketplace restrictions, the system is not available or functional on copies of Microsoft Flight Simulator purchased via the MS Marketplace, as Marketplace Rules do not permit the distribution of functional weapons systems. Cosmetic Weapons are still enabled.
As with all weapon systems in MSFS, no damage or network-synchronized impact effects are supported. Rockets and missiles function purely for visual and training purposes. Multiplayer users will not see projectiles or effects, and there is no hit registration or scoring. Missile launches produce only cosmetic visual effects. Target lock, radar-guided or infrared missile tracking is not implemented.
Countermeasures (flares and chaff) are entirely cosmetic, offering no defensive functionality or protection from AI or player weapons in multiplayer.
Weapons are configured via the Keyset Weapons Page.
Using the Pilot's Side Keyset, navigate to the WPNS Submenu
Use the Keyset Buttons to Load or Unload weapon types:
Use the buttons to load weapons onto a station. When loaded, the station will be marked with "**" on the Keyset screen. Pressing the same button again will unload the station.
Available weapon types vary by MH-60 variant. Only compatible weapons will be displayed for each configuration.
To arm weapons:
Power On Weapons Systems:
On the Armament Control-Indication Panel (ACI Panel), set Master Arm to ARMED.
Set Laser Guidance Safe Switch to ON
Load Flares through the Keyset WPNS Page. More information on
A single load of flares has a total of 60 units, with 30 launched from each side of the aircraft. There is currently no system in place to display the remaining flare count.
Use the Keybind to deploy flares individually.
Weapon Jettison by individual load station is supported on this aircraft. Use the WPNS Jettison Panel to select and release the weapons individually.
Selective Jettison Master Switch (SEL JETT) to ARMED Position
Use the Jettison Selector Knob to select which station to jettison:
Buoys for Sonobuoys
Right Outbd, Empty
Weapons Master Arm is required ON to deploy Weapons. Master Arm is not keybindable.
Both of these Keybinds must be correctly configured for weapons to work correctly. These two functions are not clickable in the cockpit.
Full Keybinds Guide available here:
External Pylons L/R
✅, x8
✅, x4
❌
Mk54 Torpedo
External Left Pylon
❌
✅
❌
Flares & Chaff
CMDS Dispenser
✅
✅
❌
Options are crossed out when conditions are not met.
Loading weapons increases the aircraft’s weight. Always monitor your total loadout to ensure it remains within Maximum Takeoff Weight (MTOW) limits.
Flares cannot be unloaded once loaded. They can only be released during flight or jettisoned. More information Weapons Jettison
You may now return to the menu by pressing WPNS^. The aircraft payloads are ready to be used.
Select Station:
Use the Weapons Management & Attack Submenu (ATAK) on Keyset to assign an active pylon/station.
Active stations are those not crossed out and available for selection. Use the second row of Keyset buttons to arm a station. The first row of the Keyset displays a status code for each pylon, respectively:
NORD: No Ordinance.
NARM: Not Armed (Master Arm is OFF).
STBY: System Armed, but pylon Not Active.
RDY: Pylon Active and Armed, ready to fire.
Missiles and Torpedoes are unguided in this rendition. No FLIR Locking is simulated at this time.
LOBL- Lock On Before Launch and LOAL- Lock On After Launch are NOT functional on this rendition.
Fire Selected Weapon:
Selected Pylon is now armed. Use the Fire Hellfire/Torpedo Keybind to deploy the weapon.
TOGGLE WATER RUDDER or TOGGLE PRIMER 4
More information on the Keybinds Section . These functions are not clickable from the cockpit.
On copies distributed externally from MS Marketplace, the weapon animation will now be visible, including VFX and impact craters. On Marketplace purchases, the weapon will just be unloaded from the pylon.
TOGGLE ALTERNATOR 3More information on the Keybinds Section Keybind Guide. These functions are not clickable from the cockpit.
Right Inbd for Torpedos and/or Fuel Tanks, or Hellfire Missiles on MH60S
CMDS for Flares
Left Inbd for Hellfire Missiles and/or Tanks
Left Outbd for Fuel Tanks
Once Selected, press JETTISON to release all loads on the selected pylon.
M240 Door Guns
Crew Left / Right. Cosmetic Only.
✅
❌
❌
MG50 Door Guns
Crew Left / Right. Cosmetic Only.
✅
✅
❌
Fire (1) Helfire Missile OR Torpedo (Not available on MH60-T)
TOGGLE WATER RUDDER (FS20)
or
TOGGLE PRIMER 4 (FS24)
❌
Deploy Flares (Not available on MH60-T)
TOGGLE ALTERNATOR 3
❌



AGM114 Hellfire Missiles
