# Product Roadmap

The following roadmap outlines planned features, improvements, and major updates for the MH60 project. This timeline and features described here are **tentative** and may shift based on testing, feedback, or MSFS platform limitations.

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#### ✅ **Completed on Initial Release**

* **MH60S / MH60R / MH60T Base Variants**
* Advanced Avionics System
* Keyset Interface v1.0
* Weapon Systems and External Loadouts
* FLIR and Acoustics Integration
* Mission Hub Compatibility (v1)

#### ✅ **V1.0.1/V1.0.2**

* Improvements, modeling and texturing of the cyclic.
* Improved blade coning.
* Significant performance/VRAM Optimization improvements.
* FS24 Improvements to draw distance of the hoist - up close.
* QOL and Accuracy improvements.
* Improved autopilot response.&#x20;
* Improved flight modeling.&#x20;

***

#### 🛠️ **In Progress**

* Blade Fold full implementation in FS24.
* New high-resolution crew models.
* Modular Keyset Refactor (per-page JS, reduced loops, potentially support for Copilot's side)
* Distance/Bearing/ETA To Base calculations improved
* Explosion effects on impact of Hellfire Missiles.
* Better handling of sonodipper/sonobuoys while flying over ground.
* Increased granularity of Autopilot Lateral/Longitudinal Speeds (HOVER Mode)
* Loads can be picked up again after being dropped on the ground.
* Improved PCL Interactions and Animations. PCL Keybinds.
* Improved Multiplayer support.

***

#### 📅 **Planned / R\&D**

* Navigraph Integration (PLAN MD Page), SimBrief Integration
* IHADSS (Integrated Helmet and Display Sight System)
* Night Vision Goggles
* ESM MD Page - Electronic Support Measures
* Sling Load Inertia
* Multiplayer-Linked Helo Assets (Weapons, ships, divers, accessories)


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