> For the complete documentation index, see [llms.txt](https://docs.miltechsimulations.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.miltechsimulations.com/miltech-fighters-m2k-c/aircraft-and-systems/weapon-and-defensive-systems/air-to-air-operations-missiles.md).

# Air to Air Operations (Missiles)

{% hint style="info" %}
UNSUPPORTED: Missile animations and effects are not rendered across multiplayer.
{% endhint %}

In order to use Missiles, you must first load them. Refer to [Loading Weapons](/miltech-fighters-m2k-c/aircraft-and-systems/weapon-and-defensive-systems/loading-weapons.md) to familiarize yourself with the loading procedures. Please also familiarize yourself with the PCA and PPA panels here [PCA and PPA Panels](/miltech-fighters-m2k-c/aircraft-and-systems/weapon-and-defensive-systems/pca-and-ppa-panels.md)

Assuming your missiles are now loaded (S530 or R550s) and you are in the air, follow these procedures to prepare for and shoot missiles. Please be aware that target tracking and locking is currently unavailable, though planned for a future update. After shooting, missile trajectories are random, only to provide the illusion of tracking targets.

1. **Switch on** the Red master arm switch in PCA.&#x20;
2. **Use the PCA** (lower row of buttons) to select the weapon type to use.&#x20;
   1. MAG represents R550, 530 represents S530 missiles.&#x20;
   2. If the weapon selected is loaded, S (SELECTED) will light up on the button. After a few seconds, P (PRET) displays to indicate weapon is armed.
3. **HUD will automatically display the Missile HUD Mode.** This mode provides extra information, such as angle of attack and G load. At this time, this mode is rather basic, but we have plans to expand the symbology in the future to display tracked and locked targets.&#x20;
4. **On the PPA**, Select MIS (Radar Tracking Missile) for S530, select MAG (IR Tracked Missile) for R550. P lights up to indicate that the weapon is Ready (“Pret”).
5. Use keybind **`TOGGLE WATER RUDDER`** to shoot missiles.
6. Beware that no explosion or damage is simulated.

<figure><img src="/files/25y40FZyBJj0mOhLZtvD" alt=""><figcaption><p>A correctly configured PPA and PCA for Air-to-Air Operations. Note how PCA has 530 (S530) selected and ready (SP). Also note in PPA that it has been configured for MIS (P), which indicates Radar Tracking Missiles are armed.</p></figcaption></figure>


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.miltechsimulations.com/miltech-fighters-m2k-c/aircraft-and-systems/weapon-and-defensive-systems/air-to-air-operations-missiles.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
