> For the complete documentation index, see [llms.txt](https://docs.miltechsimulations.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.miltechsimulations.com/supercarrier-pro/product-information/known-bugs-updates-and-product-roadmap/shaky-camera-shaky-ship-bug-moving-ships.md).

# "Shaky Camera"/"Shaky Ship" Bug - Moving Ships

If you have experienced a bug on moving ships in which the carrier/camera "shakes" (moving ships only) - Congrats, you have a very powerful PC.

This issue occurs when the simulator runs at a very high and unstable framerate, higher than the rate of update of the ship's position. The violent framerate deviations cause the ship to accelerate and decelerate at uneven intervals, resulting in this flickering bug.&#x20;

The refresh rate of the ship is approximately 50 times a second, so to solve this issue, we must limit the framerate just under this figure:

### Solution 1: VSync

1. Verify if you have a GSync-enabled monitor. If you do, disable GSync.
2. On Simulator Graphic Settings menu, enable VSync. Set VSync to 33% or 50% of the refresh rate of your monitor. This will limit your FPS as well - find the best compromise between framerate limiting and reduction of the flickering issue.
3. Launch the carrier. Change the settings until the carriers and the simulator run smoothly.

### Solution 2: Limit your FPS

1. Close the Simulator
2. Launch Nvidia Control Panel or AMD Equivalent
3. Under "program settings", select Microsoft Flight Simulator
4. Under "Max Frame Rate", set it to **exactly 48 FPS**
5. Relaunch the Simulator. Problem should now be fixed.

<figure><img src="/files/LWRIzbQcxTm2Aru2otKB" alt=""><figcaption></figcaption></figure>


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