▶️Quick Start: Creating Missions
Gives a quick overview of the UI and basic process for creating missions.
Welcome to your first steps in mission creation! This guide will walk you through building a simple mission: setting a spawn point, adding activities, and placing world objects. Once you're comfortable here, the next article will show you how to unlock more advanced features using connections.
Creating Missions
Get to know the Mission Editor UI

Top Bar
Go home
Open/Save mission files (including autosaves)
Edit your preferences
Help (Docs, Discord, Support)
Mission Settings
Define scenario details
Define briefing
Set date and time
Set weather and traffic
Object List
Overview of all map objects in your mission.
Map Controls
Zoom in
Zoom out
Zoom to show the whole mission
Zoom to a selection
Center on your aircraft
Coordinate Viewer
Displays the coordinates of your cursor, or of the map object you have selected.
Save & Play Button
Play or test your mission. The mission will be saved before playing, so you don't lose your progress.
Setup Mission Settings


The Scenario Detail and Briefing sections need to be filled in to display in the 'My Missions' page, and during the mission.


The Date and Time and Environment sections can be edited to set the state of the world during the start of the mission. They can also use the default settings.
Add Map Objects

Click anywhere on the map to place a Map Object. You’ll see categories to choose from:
Scenario Core elements like where the player spawns, mission objectives, and the mission end point.
Triggers Elements that wait for specific events, such as landing or entering an area, and need to be connected to other objects.
World Objects visible in the 3D world, such as Points of Interest markers, ships, or custom simobjects.
Activities Special activities, like firefighting, search and rescue, submarine missions, or sling load operations. For simple missions, it’s recommended to add just one Activity.
Route The flight plan for the mission. See: Adding a route to your mission
Example: Simple Firefighting Mission
We'll first make a simple mission involving just 3 objects: a Spawn, a Firefighting activity, and a Ship.

For a simple firefighting mission, we'll place our aircraft in a location that is prone to wildfires. In this example, parked on a military base 80km west of Athens, Greece.
Object list

On the left, you'll see the Object List. It gives you an overview of all the map objects. You can:
Click the object icon to show the object on the map.
Change the name of the object. This name is only used in the editor, and not shown to the player.
Change the order in the Object List. This way you can order them in a logical way.
Delete the Map Object.
Detail Editor



With the Detail Editor, you can change attributes of Map Objects. You can:
Click an object to open its detail editor.
Change its name, move or delete it, and adjust attributes (e.g., spawn orientation, number of fires, or ship speed).
Connections to triggers and actions are covered in the next article.
Next Steps
You’ve learned to place spawn points, activities, and world objects. To create more engaging missions with objectives, triggers, and actions, check out the next guide! It covers how to connect events and actions, unlocking even more creative possibilities.
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