Advanced Map Objects
The advanced map objects are hidden by default. In the Mission Hub settings, you need to enable Mission Editor Advanced Mode by either clicking the gear icon on the Mission Hub home screen, or in the editor by clicking Edit>Preferences.
The advanced map objects rely on advanced SDK knowledge, and some require you to create a Mission Package to distribute custom assets.
Add custom dialog and sounds. Needs a Mission Package to distribute custom assets.
Use RPN code for advanced logic (e.g. setting/reading Lvars, complicated trigger conditions)
Add an image as a popup during the mission. Needs a Mission Package to distribute custom assets.
Add custom SimObjects. Make sure the player also has access to the SimObjects.
Add an MSFS mission script for advanced mission logic. Needs a Mission Package to distribute custom assets.
DOCUMENTATION