🧰Map Objects

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For advanced mission editor objects, see Advanced Map Objects

🎯 Scenario Objects

Spawnchevron-right

When you add a Spawn object, it tells the mission where to start, and how to set up the flight.

Objectivechevron-right

Objectives are messages that show on the HUD. They tell the player what to do. But they're also a way to structure your mission (see Building Detailed Missions: Objectives, Triggers, and Activities).

End Missionchevron-right

If you fire one of the end mission actions, a message is displayed on the HUD, and all mission execution is stopped. The objects placed in the world remain.

🧠 Triggers

Rectangle Triggerchevron-right

A trigger based on a rectangular area in the world. You can set it to trigger when the player enters, is inside, or exits the area.

Circle Triggerchevron-right

A trigger based on a circular area in the world. You can set it to trigger when the player enters, is inside, or exits the area.

Property Triggerchevron-right

A trigger based on a variable such as speed or altitude. You use a trigger value to determine when it fires.

Timer Triggerchevron-right

A trigger based on a countdown. Can also be displayed in the HUD.

Counter Triggerchevron-right

A trigger based on a counter.

Landing Triggerchevron-right

Triggers when the aircraft goes from flying to wheels on ground (or ship).

Takeoff Triggerchevron-right

Triggers when the aircraft wheels leave the ground.

Parking Triggerchevron-right

Triggers when the aircraft is stationary on the ground (or ship). It's also possible to wait for the engines to be shut down as well.

πŸ›₯️ World

Markerchevron-right

You can place a POI marker in the world.

Shipchevron-right

You can place landable moving ships in the world. You can choose the heading and speed. You can also use the ship as spawn point.

Supercarrierchevron-right

If you have the Supercarrier Pro addon, you can place the carriers in the world. You can also use the carrier as spawn point.

UK Carrierchevron-right

If you have the addon, you can place the carriers in the world. You can also use the carrier as spawn point.

πŸ›Ÿ Activities

Search and Rescuechevron-right

You can add a rescue scene in the world, complete with objectives and rescue logic.

fireFirefightingchevron-right

You can add fires that can be extinguished. The player will get objectives and be prompted to (re)fill their water bucket.

Submarine Interceptchevron-right

You can spawn a submarine in the world that the player will have to find and intercept.

Submarine Attackchevron-right

You can spawn a submarine in the world that the player will have to find, intercept, and disable.

Sling Load Startchevron-right

You can place cargo in the world that can be picked up as a sling load. You need to connect this to a Sling Load End.

Sling Load Endchevron-right

Specifies an area where the sling load has to be delivered. You need to connect this to the Sling Load Start.

πŸ—Ί Route

πŸ—ΊοΈAdding a route to your missionchevron-right