🗒ī¸Release Notes

V1.0.0 - INITIAL RELEASE

  • Beautifully Modeled Helicopter: high-quality modeling and texturing throughout - exteriors and interiors.

    • Highly detailed Cockpit Model, with detailed wear and tear throughout.

    • Fully modeled cargo bay.

    • 4K Textures throughout, with sharp details and realistic damage/dirt maps.

  • Realistic Animations: including working doors and cargo ramp, accurately rotating Tandem Rotors, Blade Droop, etc.

  • Liveries: 13 Liveries, including US Army, RAF, Luftwaffe, Italian Esercito, Spain Ejercito, RCAF, Australian Army, etc. A layered paintkit is available upon request.

  • Effects: Downwash effect (water, dirt); engine heat blur, volumetric lighting.

  • Flight Model: Tailored flight and engine model, validated through testing and feedback from CH47 pilots and technicians.

    • Specialized flight model that accurately simulates the stability, maneuverability, and capacities of a Tandem Rotor Configuration.

    • The flight model makes use of the native helicopter Flight Model, enhanced with customized parameters to accurately simulate the expected behavior.

    • NOTE: FM Will be migrated to fully native Tandem Support after the release of SU15.

  • Sounds: Comprehensive sound pack, developed from sounds recorded on real aircraft.

    • Comprehensive engine and rotor soundset, with distinct sounds for the iconic Blade Slap based on collective, pitch/roll angle, and High G slap.

    • Accurate depiction of APU sounds, FWD Transmission Whine and Ramp hydraulic sounds.

  • Cargo Loading Capabilities:

    • 6 External Cargo Loads (Sling loads in both Tandem and Single-sling configurations), including Humvees, UAV Containers, Rhibs and even Helicopter Fuselages. External loads spawn in the world and are picked up by the aircraft by hovering above them.

    • 5 Internal Cargo Loads to choose from, including Medvacs, Troops, Humvee and Pallets.

  • Electronic Flight Bag: A Tablet EFB is included to interact with the aircraft systems - From Fueling to External Loads.

  • Navigation Systems: Realistic instrumentation based on documentation from the CH47D.

    • Functional TACAN, ADF and VOR Navigation Systems.

    • Optional Aera-Style GPS, with more GPS options coming up soon (PMS GTN750, TDS GTNXi)

  • Mission System: Set of predefined flights with tasks to execute.

    • Missions are designed so the pilot follows a set of Mission Dispatch Instructions but must fully configure, execute, and perform the mission by themselves.

    • These include fully functional Firefighting missions, Cargo Hoist missions, Rescue and Humanitarian missions, and Military Exercise missions.

    • Some missions may require Miltech Simulations Supercarrier Pro or Miltech Simulations UK Carrier Strike Group, sold separately.

  • Complementary *Included* Sceneries and Scenes: The CH47D includes a set of sceneries and scenes to enhance the piloting experience.

    • RAF Odiham EGVO (UK), home of the No. 7, 18 and 27 squadrons.

    • Bryant Airfield PAFR (Alaska), home of the Army Alaska Task Force CH47s.

    • Chabelley Airfield HDCH (Djibouti), a growing US Military Base, key for the stability of the Horn of Africa region.

    • Camp Resilience US01 (Jordan), a fictional military outpost serving as base for Army CH47s.

    • Al Sahra Base US02 (Kuwait), a fictional military outpost serving as base for Army CH47s.

    • Multiple small training facilities, exercise scenes, and rescue scenes.

V1.0.1 - RELEASED March 12, 2024

  • Improved performance of downwash effects.

  • Downwash effects can now be fully deactivated on the EFB.

  • VHF Radio screen flicker resolved

  • Changes to C&D and Ready to Fly FLT Files

  • In-sim checklist flow edited

  • Changed logic for side door: Top hatch and bottom stairs can be operated independently

  • Changed logic for back ramp and slide: Ramp position can now be manually operated. Changes to EFB UI.

  • Added disclaimer on mission loading screen to deactivate crash detection and avoid the simulator from freezing.

  • Fuel tanks in EFB renamed to "AFT AUX"

  • Copilot side search light missing emissive map fixed.

  • Cyclic Trim Sensibility adjusted

  • Odiham blue taxiway lighting added.

  • Chabelley Airfield blue taxiway lighting added.

  • Minor texturing fixes on the Announcement Indicator and decals around the cockpit.

  • Flight model adjustments to avoid "sideways flight".

  • Aircraft CFG ATC ID Edited

  • Transmission Oil Gauges fixed

  • INOP Pitot Heat fixed

  • Modified the clickspot to hide the EFB due to conflicts with the touchscreen.

  • Beacon Light shining through fuselage fixed

  • Cyclic Trim actuator switches modified to 3-way position

  • Cyclic trim indicators functionality improved

  • APU Light on announcement panel logic edited

  • Cruise Guide Test switch enabled

  • Fuel logic edited to fix bugs with fuel flows between tanks.

  • [Sound adjustments]: Adjusted startup sounds inside/exterior volume

  • [Sound adjustments]: Adjusted exterior APU combustion loop volume

  • [Sound adjustments]: Modified exterior engine combustion volume

  • [Sound adjustments]: Slightly adjusted interior/exterior Forward (FWD) transmission whine

  • [Sound adjustments]: Adjusted some rotor effect blends based on feedback

  • [Sound adjustments]: Replaced interior engine sound samples

  • [Sound adjustments]: Replaced bass/low end samples

V1.0.2 - RELEASED March 21, 2024

  • Further adjustments to downwash effects. Effect is now more visible with no additional performance impact.

  • OSPD Switch fixed to spring loaded 3-positon

  • APU and Generator switches now have a spring-loaded test position

  • APU is no longer on the test position on C&D

  • Fuel Slider prevented going to 0 to avoid engine failure.

  • Altimeter Drum fixes

  • Pilot models replaced by custom models. FPS issues related to broken pilot animations fixed. Pilot and copilot can be hidden on the EFB.

  • ADF Bug on the rightmost drum fixed.

  • Added new buildings to RAF Odiham

  • Improved memory consumption and performance on included custom airports.

  • Option to hide rearview mirror added to EFB.

  • Option to fold seats added to EFB.

  • Documentation link and QR code added directly to EFB.

  • Rotor blade animations improved

  • Aera GPS can now be moved to glareshield position, center console position is still available.

  • HSI Localizer and glideslope deviation scales adjusted to correct for offsets.

  • Camera quick views for side door, back ramp, hook door.

  • Fixed bug - after internal load is added, aircraft moves "slightly down", triggering automatic closing of the slide, and not permitting slide to extend again.

  • Added C&D Spots to military compounds US01 and US02

  • Rotor animations improved: Improved rotor blur, as well as collective effect in blur animations. Cyclic effect in rotor animations removed for realism.

  • Fuel Flow Gauge marked as RPM x 100 rather than PPH x 100 fixed

  • Added dirty/dusty livery variations to Army Tan, RAF and Australian Army.

  • Water drop from bucket now possible outside missions with keybind TOGGLE WATER RUDDER

  • US Army Green livery texture fix

  • Adjusted engine shutdown sequence timings.

  • Disabled mixture controls on engines to avoid issues with dying engines in incorrect hardware configurations.

  • FUEL PRESS Caution lights logic revised. Caution lights now extinguish when using XFEED.

  • TRQ readings adjusted further.

  • LAX Fire Mission start location relocated. Issues with fire not visible fixed.

  • Adjusted Yaw MOI to increase stability at high speeds.

  • Increased friction on rotor, rotor now slows down faster in case of engine failure

V1.0.3 - RELEASED March 25, 2024

  • Misplaced PAPI in Bryant Airfield PAFR Fixed

  • Copilot Altimeter INOP Fixed

  • Saving EFB Options is now possible (Experimental)

  • HSI in GPS mode is now locked to waypoint bearing as programmed on Aera GPS.

  • Engine ON 1/2 also makes HYD 1 and 2 lights extinguish (even with XFER off)

  • Lighting added to cargo bay (controlled by dome lights switch)

  • HYD XFER logic edited.

  • Keybinds added: Pilot search light = LANDING LIGHT TOGGLE Copilot search light = TAXI LIGHT TOGGLE Top collision light = WING LIGHT TOGGLE Bottom collision light = BEACON LIGHT TOGGLE Formation light = LOGO LIGHT TOGGLE APU Starter = APU STARTER APU Shutdown = APU OFF

V1.0.4 - RELEASED April 5th, 2024 (LATEST VERSION)

  • Optional accessories: Antennas, Skis, Engine Sand Filters, Remove before flight tags, FLIR, etc.

  • Further adjustments to Saving EFB Options (Experimental)

  • Windshield Wiper too fast fixed

  • FADEC B/U PWR and warning lights logic restructured.

  • Pull for cockpit air should be a “pull” instead of switch fixed

  • Fixed issues with inconsistent time changes with teleporting scripts on missions.

  • Bryant Airfield parking position orientations revised.

  • Added new Checklist tab to tablet EFB.

  • Added option to extend load hooking time to random value between 20-45 sec.

  • Cockpit emergency doors re-weighted normals to fix lighting discrepancies.

V1.0.5 - RELEASING April 2024

  • Support for complex GPS Systems (GTN750)

  • Final corrections and edits for checklists

  • Improved external LOD Models on multiplayer (interior not visible fixed)

  • Left Pump + Crossfeed doesnt feed fuel to right engine

  • starting C&D, HYD2 light does not extinguish Fixed

  • Right Landing Light (Pilot Side Search Light) seems to be very dim in comparison to the CoPilot side Fixed

V1.1.0 - RELEASE TBD - SUBJECT TO RELEASE OF SU15

  • New native tandem Flight Model

  • New native Engine Model, with accurate torque readings.

  • ECLs GRD Position now limits RPM of engines and rotors as per the real aircraft documentation.

  • TRQ Gauge now behaves closer to the expected torque readings.

  • AFCS (Autopilot) System now enabled, with three modes: HDG Select, BARO Alt hold and RAD Alt hold.

  • Sound triggers adjusted for FM/Engine changes.

  • Optional sound filtering of high-pitched frequencies (experimental)

  • Optional animated copilot visible in the cockpit.

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