🧰Mission Editor Building Blocks
For advanced mission editor objects, see Developer SDK
🎯 Scenario Objects
SpawnWhen you add a Spawn object, it tells the mission where to start, and how to set up the flight.
ObjectiveObjectives are messages that show on the HUD. They tell the player what to do. But they're also a way to structure your mission (see Building Detailed Missions: Objectives, Triggers, and Activities).
End MissionIf you fire one of the end mission actions, a message is displayed on the HUD, and all mission execution is stopped. The objects placed in the world remain.
🧠 Triggers
Rectangle TriggerA trigger based on a rectangular area in the world. You can set it to trigger when the player enters, is inside, or exits the area.
Circle TriggerA trigger based on a circular area in the world. You can set it to trigger when the player enters, is inside, or exits the area.
Property TriggerA trigger based on a variable such as speed or altitude. You use a trigger value to determine when it fires.
Timer TriggerA trigger based on a countdown. Can also be displayed in the HUD.
Landing TriggerTriggers when the aircraft goes from flying to wheels on ground (or ship).
Takeoff TriggerTriggers when the aircraft wheels leave the ground.
Parking TriggerTriggers when the aircraft is stationary on the ground (or ship). It's also possible to wait for the engines to be shut down as well.
🛥️ World
MarkerYou can place a POI marker in the world.
ShipYou can place landable moving ships in the world. You can choose the heading and speed. You can also use the ship as spawn point.
SupercarrierIf you have the Supercarrier Pro addon, you can place the carriers in the world. You can also use the carrier as spawn point.
UK CarrierIf you have the space addon, you can place the carriers in the world. You can also use the carrier as spawn point.
🛟 Activities
Search and RescueYou can add a rescue scene in the world, complete with objectives and rescue logic.
FirefightingYou can add fires that can be extinguished. The player will get objectives and be prompted to (re)fill their water bucket.
Submarine InterceptYou can spawn a submarine in the world that the player will have to find and intercept.
Submarine AttackYou can spawn a submarine in the world that the player will have to find, intercept, and disable.
Sling Load StartYou can place cargo in the world that can be picked up as a sling load. You need to connect this to a Sling Load End.
Sling Load EndSpecifies an area where the sling load has to be delivered. You need to connect this to the Sling Load Start.