Objective

Objectives are messages that show on the HUD. They tell the player what to do. But they're also a way to structure your mission (see Building Detailed Missions: Objectives, Triggers, and Activities).

Attributes

Active On Start

Enabled: the objective will show when the mission starts. Disabled: you need to activate this objective during the misssion.

Objective Title

Text that is displayed to the player on the mission HUD

Objective Icon

You can choose different icons for the message on the mission HUD

Show Direction

Show the player the direction to this objective (where it's placed on the map)

Actions

Activate

The objective will show on the HUD. Also fires the Activated event.

Successful

Will turn green on the HUD and disappear. Also fires the Successful event.

Failed

Will turn red on the HUD and disappear. Also fires the Failed event.

Aborted

Will disappear from the HUD. Also fires the Aborted event.

Events

Activated

Fired when the objective is activated. Example usage: turn on a trigger that will later complete this objective.

Successful

Fired when the objective's Successful action is executed. Example usage: turn on the next objective.

Failed

Fired when the objective's Failed action is executed. Example usage: fail the mission.

Aborted

Fired when the objective's Aborted action is executed. Example usage: turn on an alternative objective.

See also

Building Detailed Missions: Objectives, Triggers, and Activities

End Mission

Marker

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