Objective
Objectives are messages that show on the HUD. They tell the player what to do. But they're also a way to structure your mission (see Building Detailed Missions: Objectives, Triggers, and Activities).
Attributes
Active On Start
Enabled: the objective will show when the mission starts. Disabled: you need to activate this objective during the misssion.
Objective Title
Text that is displayed to the player on the mission HUD
Objective Icon
You can choose different icons for the message on the mission HUD
Show Direction
Show the player the direction to this objective (where it's placed on the map)
Actions
Activate
The objective will show on the HUD. Also fires the Activated event.
Successful
Will turn green on the HUD and disappear. Also fires the Successful event.
Failed
Will turn red on the HUD and disappear. Also fires the Failed event.
Aborted
Will disappear from the HUD. Also fires the Aborted event.
Events
Activated
Fired when the objective is activated. Example usage: turn on a trigger that will later complete this objective.
Successful
Fired when the objective's Successful action is executed. Example usage: turn on the next objective.
Failed
Fired when the objective's Failed action is executed. Example usage: fail the mission.
Aborted
Fired when the objective's Aborted action is executed. Example usage: turn on an alternative objective.
See also
Building Detailed Missions: Objectives, Triggers, and Activities
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