Circle Trigger
A trigger based on a circular area in the world. You can set it to trigger when the player enters, is inside, or exits the area.
Attributes
Active On Start
Enabled: the trigger will start evaluating the trigger conditions as soon as the missions starts Disabled: you need to activate this trigger during the mission
Fire Once
Enabled: the trigger will deactivate (stop evaluating) when it fires a connection for the first time Disabled: the trigger will keep firing the connected events until it is deactivated
Radius
Radius of the circle in meters
Actions
Activate
The trigger start evaluating the trigger conditions
Deactivate
The trigger will stop evaluating the trigger conditions
Events
The events are only fired when the trigger is active
On Enter
Fires when the player goes from outside to inside the area
While Inside
Fires when the player is inside the area (also if the player is already inside when the trigger is activated)
On Exit
Fires when the player goes from inside to outside the area
See also
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