Circle Trigger

A trigger based on a circular area in the world. You can set it to trigger when the player enters, is inside, or exits the area.

Attributes

Active On Start

Enabled: the trigger will start evaluating the trigger conditions as soon as the missions starts Disabled: you need to activate this trigger during the mission

Fire Once

Enabled: the trigger will deactivate (stop evaluating) when it fires a connection for the first time Disabled: the trigger will keep firing the connected events until it is deactivated

Radius

Radius of the circle in meters

Actions

Activate

The trigger start evaluating the trigger conditions

Deactivate

The trigger will stop evaluating the trigger conditions

Events

The events are only fired when the trigger is active

On Enter

Fires when the player goes from outside to inside the area

While Inside

Fires when the player is inside the area (also if the player is already inside when the trigger is activated)

On Exit

Fires when the player goes from inside to outside the area

See also

Rectangle Trigger

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