> For the complete documentation index, see [llms.txt](https://docs.miltechsimulations.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.miltechsimulations.com/stratoware-miltech-simulations-bo105/product-information/paint-kit.md).

# Paint Kit

<figure><img src="/files/e3sclo4BRVDNlHz1BQXK" alt=""><figcaption></figcaption></figure>

## Introduction

The paint kit includes a Substance Painter (SP) scene and export preset, an example file structure, example XML files and an FBX file. **The recommended method** is to use the SP scene.&#x20;

This aircraft is **not** designed to be repainted using traditional tools such as Photoshop.

## Download

The paint kit can be located at flightsim.to:

&#x20;<https://flightsim.to/addon/109104/official-mbb-bo105-paint-kit>

## The FBX file

The FBX file is only required if you wish to repaint the Bo105 in software such as Blender. We cannot offer any support for this method, and it is included purely for those who do not have access to SP.

## The Substance Painter Scene

Painting the aircraft in Substance Painter is incredibly easy! You **must** use the included SP export preset in order to correctly generate the PNG textures.

#### Airframe

To paint the airframe, select it in the texture sets list:

<figure><img src="/files/JiXQZhpC2y0Kt8MgR4t9" alt=""><figcaption></figcaption></figure>

Navigate to the 'PAINT IN HERE - FUSELAGE' folder in layers:

<figure><img src="/files/FCSojuUG27yyaXnHcdih" alt=""><figcaption></figcaption></figure>

Paint! It is as simple as that. You do not need to navigate multiple texture sets or layers. Simply painting on the visual model of the aircraft and exporting will produce the same results in-sim.

#### Skids

Skids for both tall and short variant are included. The left side of the aircraft shows the short skids, and the right side shows the tall skids. Skids are not required to be painted with repaints and will utilise default black textures, as seen in the SP scene.

Navigate to the 'ENABLE & PAINT IN HERE - SKIDS' layer, enable it, and paint!&#x20;

<figure><img src="/files/p4KaM8WF0SNsaElPN82r" alt=""><figcaption></figcaption></figure>

#### Rotors

Rotors are not required to be painted for a repaint. They are however included should you wish to do this.

Navigate to the Rotors in the texture set list:

<figure><img src="/files/fcP5uJT3jxSNIeZJvKGw" alt=""><figcaption></figcaption></figure>

Navigate to the 'PAINT IN HERE FOLDER':

<figure><img src="/files/Vy8MQ6fvo8AmhK7hMVSj" alt=""><figcaption></figcaption></figure>

.. and paint!

## The Export Profile & Exporting

Included in the paint kit is an SP export profile, `Miltech Export Preset.spexp` .

To install, move it to `C:\Users---YOUR USERNAME---\Documents\Adobe\Adobe Substance 3D Painter\assets\export-presets` .

To export correctly in SP, go to **File -> Export Textures** and select it from the **Output Template** drop down.

<figure><img src="/files/shCxVObYuGJBNvHnN3H6" alt=""><figcaption></figcaption></figure>

Files should be exported as **PNG** and **4096x4096** resolution. We do not recommend exporting 8K textures, though you are free to do as you wish!

Under **Global Settings** you may choose to select the rotors for export as required. Once exported, click the **Open Output Directory** button. You must then select the files you wish to include in your repaint.

## Which files are required in my repaint?

The typical textures required for a repaint are:&#x20;

* Bo105\_Dorsal\_xxxx
* Bo105\_Fuselage\_xxxx
* Bo105\_Tail\_xxxx
* Bo105\_Landing\_Gear2\_xxxx
* Bo105\_Voids\_xxxx
* Bo105\_Shrikes\_xxxx
* For military repaints: Bo105\_Military\_1/2/3\_xxxx
* For civil repaints: Bo105\_Skids\_Short\_xxxx Bo105\_Skids\_Tall\_xxxx
* For rotors: Bo105\_Rotors\_xxxx

You will typically never need the **\_norm** files for any export.

You do not need to include any **\_comp** files unless you have made changes to the metallic or roughness channels.

## How do I compile textures?

There are various utilities available to create KTX2 sim-ready textures, or the MSFS SDK pages have explanations regarding building a livery project. We don't offer explicit help for these steps owing to the resources already available, though others on our Discord may be able to help!

## The livery.cfg and how it defines variants

Your repaint name, as seen in the UI, is defined using an entry in the livery.cfg:\
Name="YOUR REPAINT TITLE"

You should not include the aircraft type or any unnecessary text. For example:

<mark style="background-color:$danger;">`Name="MBB Bo105 German Airforce"`</mark>  <mark style="background-color:$danger;"></mark><mark style="background-color:$danger;">- A bad title!</mark>

<mark style="background-color:$success;">`Name="87+69, German Airforce"`</mark>  <mark style="background-color:$success;"></mark><mark style="background-color:$success;">- A great title!</mark>

Variants are controlled by the following line:

required\_tags = ""

To utilise **all** variants, use the above example. For restriction to a particular variant, see below:

| Variant                      | required\_tags                               |
| ---------------------------- | -------------------------------------------- |
| Aerobatic                    | equip\_smoke                                 |
| Broadcast                    | equip\_camera                                |
| Civilian Tall Skids          | cabin\_cargo                                 |
| Civilian Short Skids         | cabin\_cargo, skids\_tall                    |
| Floats                       | skids\_floats                                |
| Medical                      | cabin\_medical                               |
| Alpine Rescue                | cabin\_medical, skids\_snowshoes             |
| Military with HOT launchers  | equip\_military\_ATGM                        |
| Military with defensive gear | equip\_military, equip\_military\_defensives |
| Police                       | equip\_police                                |


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.miltechsimulations.com/stratoware-miltech-simulations-bo105/product-information/paint-kit.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
