Custom Dialog
Text to speech
Place the dialog objects in the editor
Just place the Custom Dialog objects as you would any other mission hub object. For each Custom Dialog object input a Dialog Text. This text will be used for subtitles and text-to-speech)
With sound file
Add your sound files to the work folder
If you have sound files, add them to an audio folder next to your mission .json file. For example:
\Work\SavedScenarioFiles\MyMissionAudio\Intro.wav
\Work\MissionPacks\MyMissionPack\Audio\Intro.wav
Place the dialog objects in the editor
Just place the Custom Dialog objects as you would any other mission hub object. You can give each Custom Dialog object a:
- Dialog Text (used for subtitles)
- Dialog Sound File (path of the sound file relative to the work folder). For example:
SavedScenarioFiles\MyMissionAudio\IntroMissionPacks\MyMissionPack\Audio\Intro
DOCUMENTATION