Custom SimObject

You can add any SimObject that you have installed to the world. You can give the SimObject a constant speed. Routes are not supported yet.

Attributes

Active On Start

Enabled: the SimObject will be visible as soon as the missions starts Disabled: you need to activate the SimObject during the mission

SimObject Title

Title of the Sim Object. See How to find the SimObject title

Is Aircraft

Is the SimObject an aircraft?

Orientation

Heading of the SimObject in true degrees north (not equal to magnetic north)

Altitude

Altitude above sea level in feet

On Ground

Ignore the altitude and spawn on ground

Speed

Speed of the SimObject in knots

Simobject Spawn Radius

Radius (meters) in which the SimObject is randomly spawned. (0 = exact location)

Actions

Activate

Spawn the SimObject in the world

Deactivate

Remove the SimObject

Events

Custom SimObject doesn't have any events.

How to find the SimObject title

1

Enable Devmode

2

Create a new project

It doesn't matter what you fill in here. Click create new project.

On the next screen, click Cancel

3

Open the scenery editor

4

Use the Objects panel

In the scenery editor, click the View dropdown, and enable the Objects panel.

Now the Objects panel should be visible. In the Object type dropdown, select SimObject.

On the right side of the panel, you see the Packages.

You can select ALL, to see all installed SimObjects, or select the package that contains the SimObject you want to use.

On the left side of the panel, you see a list of all SimObject titles.

5

Copy the SimObject Title

From the left side of the Objects panel, choose the SimObject you want to use. You need to type that title exactly in the Mission Hub in order to have it successfully spawn in your mission.

See also

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