Circle Trigger
A trigger based on a circular area in the world. You can set it to trigger when the player enters, is inside, or exits the area.
Attributes
| Attribute | Description |
|---|---|
| Active On Start | Enabled: the trigger will start evaluating the trigger conditions as soon as the missions starts Disabled: you need to activate this trigger during the mission |
| Fire Once | Enabled: the trigger will deactivate (stop evaluating) when it fires a connection for the first time Disabled: the trigger will keep firing the connected events until it is deactivated |
| Radius | Radius of the circle in meters |
Actions
| Action | Description |
|---|---|
| Activate | The trigger start evaluating the trigger conditions |
| Deactivate | The trigger will stop evaluating the trigger conditions |
Events
The events are only fired when the trigger is active
| Event | Description |
|---|---|
| On Enter | Fires when the player goes from outside to inside the area |
| While Inside | Fires when the player is inside the area (also if the player is already inside when the trigger is activated) |
| On Exit | Fires when the player goes from inside to outside the area |
DOCUMENTATION