Property Trigger
A trigger based on a variable such as speed or altitude. You use a trigger value to determine when it fires.
Attributes
| Attribute | Description |
|---|---|
| Active On Start | Enabled: the trigger will start evaluating the trigger conditions as soon as the missions starts Disabled: you need to activate this trigger during the mission |
| Fire Once | Enabled: the trigger will deactivate (stop evaluating) when it fires a connection for the first time Disabled: the trigger will keep firing the connected events until it is deactivated |
| Property Type | You can select which property / variable to monitor:
|
| Trigger Value | Value to base the trigger on. By choosing the Higher, Equals, or Lower action, you set the trigger. |
| Minimum Duration | Optional: Minimum time (seconds) that the trigger must be active before it can fire |
| Duration Must Be Continuous | Enabled: the minimum duration must be reached in one continuous period. Disabled: separate periods are added together until the total duration is met. |
Actions
| Action | Description |
|---|---|
| Activate | The trigger start evaluating the trigger conditions |
| Deactivate | The trigger will stop evaluating the trigger conditions |
Events
The events are only fired when the trigger is active
| Event | Description |
|---|---|
| Higher | Fires when the property value is higher than the trigger value |
| Equals | Fires when the property value equals the trigger value. Also fires when the value crosses the trigger value (for example, if the value goes from 98 to 103, it will also 'equal' 100) |
| Lower | Fires when the property value is lower than the trigger value |
See also
- For more advanced logic, use a Custom Code object.
-
If stationary on a moving ship, the surface relative speed is 0 ↩
DOCUMENTATION