# Firefighting

You can add fires that can be extinguished. The player will get objectives and be prompted to (re)fill their water bucket / reservoir.

### Attributes

<table data-header-hidden data-full-width="false"><thead><tr><th width="109.99993896484375">Attribute</th><th>Description</th></tr></thead><tbody><tr><td><strong>Active On Start</strong></td><td><strong>Enabled:</strong> as soon as the missions starts, the fires will be spawned and the related objectives will be shown.<br><strong>Disabled:</strong> you need to activate this activity during the mission.</td></tr><tr><td><strong>Amount of Fires</strong></td><td>Number of fires to create.</td></tr><tr><td><strong>Spawn Radius</strong></td><td>Radius (meters) in which the fires are randomly spawned.</td></tr></tbody></table>

### Actions

<table data-header-hidden><thead><tr><th width="110">Action</th><th>Description</th></tr></thead><tbody><tr><td><strong>Activate</strong></td><td>If it wasn't active yet, the fires will be spawned and the objectives will be shown.</td></tr><tr><td><strong>Deactivate</strong></td><td>The fires will be removed from the world, and the objectives will be deactivated.</td></tr></tbody></table>

### Events

<table data-header-hidden><thead><tr><th width="109.99993896484375">Event</th><th>Description</th></tr></thead><tbody><tr><td><strong>Fires extinguished</strong></td><td>This event is sent when all the fires have been extinguished.</td></tr></tbody></table>

## See also

* You can [end-mission](https://docs.miltechsimulations.com/miltech-mission-hub/detailed-documentation/map-objects/end-mission "mention") when the fires are extinguished.
