# Search and Rescue

You can add a rescue scene in the world, complete with objectives and rescue logic.

### Attributes

<table data-header-hidden data-full-width="false"><thead><tr><th width="109.99993896484375">Attribute</th><th>Description</th></tr></thead><tbody><tr><td><strong>Active On Start</strong></td><td><strong>Enabled:</strong> as soon as the missions starts, the rescue scene will be spawned and the related objectives will be shown.<br><strong>Disabled:</strong> you need to activate this activity during the mission.</td></tr><tr><td><strong>Rescue Scene</strong></td><td><p>Can be:</p><ul><li>Sinking Sail Boat</li><li>Sinking Fishing Ship</li><li>Skier Rescue</li><li>Roadside Accident</li></ul></td></tr><tr><td><strong>Spawn Radius</strong></td><td>Radius (meters) in which the SAR target is randomly spawned. (0 = exact location)</td></tr><tr><td><strong>Show Direction</strong></td><td>In the HUD, show the the exact direction to the SAR target.</td></tr><tr><td><strong>Show Flare</strong></td><td>Show a flare at the rescue scene.</td></tr></tbody></table>

### Actions

<table data-header-hidden><thead><tr><th width="110">Action</th><th>Description</th></tr></thead><tbody><tr><td><strong>Activate</strong></td><td>If it wasn't active yet, the rescue scene will be spawned and the objectives will be shown.</td></tr><tr><td><strong>Deactivate</strong></td><td>The rescue scene will be removed from the world, and the objectives will be deactivated.</td></tr></tbody></table>

### Events

<table data-header-hidden><thead><tr><th width="109.99993896484375">Event</th><th>Description</th></tr></thead><tbody><tr><td><strong>Hoist completed</strong></td><td>Fires when the target has been hoisted up into the aircraft.</td></tr></tbody></table>

## See also

* You could start the mission on a [Ship](/miltech-mission-hub/detailed-documentation/map-objects/ship.md).
* After the hoist is complete, you may want to add an [Objective](/miltech-mission-hub/detailed-documentation/map-objects/objective.md) to a nearby hospital.


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