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Knowledge base

Objective

Objectives are messages that show on the HUD. They tell the player what to do. But they're also a way to structure your mission (see Building Detailed Missions: Objectives, Triggers, and Activities).

Attributes

AttributeDescription
Active On StartEnabled: the objective will show when the mission starts.
Disabled: you need to activate this objective during the misssion.
Objective TitleText that is displayed to the player on the mission HUD
Objective IconYou can choose different icons for the message on the mission HUD
Show DirectionShow the player the direction to this objective (where it's placed on the map)

Actions

ActionDescription
ActivateThe objective will show on the HUD. Also fires the Activated event.
SuccessfulWill turn green on the HUD and disappear. Also fires the Successful event.
FailedWill turn red on the HUD and disappear. Also fires the Failed event.
AbortedWill disappear from the HUD. Also fires the Aborted event.

Events

EventDescription
ActivatedFired when the objective is activated. Example usage: turn on a trigger that will later complete this objective.
SuccessfulFired when the objective's Successful action is executed. Example usage: turn on the next objective.
FailedFired when the objective's Failed action is executed. Example usage: fail the mission.
AbortedFired when the objective's Aborted action is executed. Example usage: turn on an alternative objective.

See also

Building Detailed Missions: Objectives, Triggers, and Activities

End Mission

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