Objective
Objectives are messages that show on the HUD. They tell the player what to do. But they're also a way to structure your mission (see Building Detailed Missions: Objectives, Triggers, and Activities).
Attributes
| Attribute | Description |
|---|---|
| Active On Start | Enabled: the objective will show when the mission starts. Disabled: you need to activate this objective during the misssion. |
| Objective Title | Text that is displayed to the player on the mission HUD |
| Objective Icon | You can choose different icons for the message on the mission HUD |
| Show Direction | Show the player the direction to this objective (where it's placed on the map) |
Actions
| Action | Description |
|---|---|
| Activate | The objective will show on the HUD. Also fires the Activated event. |
| Successful | Will turn green on the HUD and disappear. Also fires the Successful event. |
| Failed | Will turn red on the HUD and disappear. Also fires the Failed event. |
| Aborted | Will disappear from the HUD. Also fires the Aborted event. |
Events
| Event | Description |
|---|---|
| Activated | Fired when the objective is activated. Example usage: turn on a trigger that will later complete this objective. |
| Successful | Fired when the objective's Successful action is executed. Example usage: turn on the next objective. |
| Failed | Fired when the objective's Failed action is executed. Example usage: fail the mission. |
| Aborted | Fired when the objective's Aborted action is executed. Example usage: turn on an alternative objective. |
See also
Building Detailed Missions: Objectives, Triggers, and Activities
DOCUMENTATION