Firefighting
You can integrate your aircraft's own firefighting method with the Mission Hub. You will need to implement the 3D model and VFX yourself.
To interact with the mission system, Lvars are used. The specific implementation differs depending on which firefighting method your aircraft uses:
Helicopter Bucket
Lvars to set
| LVar | Description |
|---|---|
| MMH_COMPATIBILITY_FIREFIGHTING | Always set to 1 |
| MMH_BAMBI_READY | Set to 1 when the bucket is ready to be used (i.e. slung under the helicopter) |
| MMH_BAMBI_FULL | Set this to 100 when the bucket has been filled |
Lvars to read
| LVar | Description |
|---|---|
| MMH_BAMBI_FULL |
Use this to show/hide water inside of the bucket. 0 = bucket empty |
| MMH_WATER_RELEASE |
Use this to drive when your water drop vfx is active. 0 = No water being dropped |
Helicopter Tanks
Lvars to set
| LVar | Description |
|---|---|
| MMH_COMPATIBILITY_FIREFIGHTING | Always set to 1 |
| MMH_FIREFIGHTING_WATER_TANK | Always set to 1 |
| MMH_BAMBI_READY | Set to 1 when the bucket is ready to be used (i.e. slung under the helicopter) |
| MMH_BAMBI_FULL | Set this to 100 when the bucket has been filled |
Lvars to read
| LVar | Description |
|---|---|
| MMH_BAMBI_FULL |
Use this to show/hide water inside of the bucket. 0 = bucket empty |
| MMH_WATER_RELEASE |
Use this to drive when your water drop vfx is active. 0 = No water being dropped |
Airplane Scoop (2024 only)
For MSFS2024, you can make aircraft compatible with the mission hub by setting up the native water drop system. We monitor the following simvars:
- LIQUID DROPPING SCOOP OPEN VALUE
- LIQUID DROPPING TANK TOTAL WEIGHT
- LIQUID DROPPING TANK TOTAL CAPACITY
- LIQUID DROPPING TOTAL DROPPED FLOW
DOCUMENTATION