Submarine Attack
You can spawn a submarine in the world that the player will have to find, intercept, and disable.
Attributes
| Attribute | Description |
|---|---|
| Active On Start | Enabled: as soon as the missions starts, the submarine will be spawned and the related objectives will be shown. Disabled: you need to activate this activity during the mission |
| Submarine Model | Can be:
|
| Spawn Radius | Radius (meters) in which the submarine is randomly spawned (0 = exact location). |
| Orientation | Direction in which the submarine is traveling (true north degrees). |
| Speed | Speed of the sub in knots. |
| Show Direction | In the HUD, show the the exact direction to the submarine. |
Actions
| Action | Description |
|---|---|
| Activate | If it wasn't active yet, the submarine will be spawned and the objectives will be shown. |
| Deactivate | The submarine will be removed from the world, and the objectives will be deactivated. |
Events
| Event | Description |
|---|---|
| Attack Completed | Fires when the player intercepted the submarine and fired a missile or torpedo at the submarine. |
| Attack Failed | Fires when the player intercepted the submarine and fired a missile or torpedo, but missed the submarine. |
See also
- For only intercept missions, use Submarine Intercept.
- You could start the mission on a Ship.
DOCUMENTATION